SOCIETAS β Watch a Society Think. Then Govern It. A civilization simulator where agents are born, age, marry, steal, riot, grieve, and die β on a 30x30 toroidal grid, explained in real time by three Gemma 4 models on a single AMD MI300X. The philosophy is the architecture. - π§ Sigmund Freud β the pleasure principle: every agent carries an Unlust engine (dissatisfaction) that drives emotion, crime, and despair. - ποΈ Abraham Maslow β hierarchy of needs: 13 needs across 5 layers, from bread to self-actualization. - βοΈ Alfred Adler β inferiority complex: agents compare themselves upward and downward, and it shapes their ambition. - π° Karl Marx β wealth-centred society: 3 classes, progressive tax, welfare, property, gangs born from poverty. - π RenΓ© Descartes β mind-body dualism: the deterministic engine is the body; the LLM is the mind. Three models, three voices. Model Role Gemma 4 E2B The agent brain β reasons, acts, feels. 7β20 decisions per tick. Gemma 4 26B A4B The moral compass β resolves dilemmas with chain-of-thought when the desperate must choose between stealing and begging. Gemma 4 31B The policy specialist β turns "cut food subsidy" into real weights. The news reporter β writes headlines from the streets every 5 ticks. The explainability agent β answers "why did crime spike?" in plain English. Plus: the AI historian β studies epochs and writes history. The deterministic engine runs the world. The LLM explains it. Same seed β same story, forever. 680 tests. 17-step tick. 24 actions. 7 death causes. One AMD card. A society that explains itself is a society you can govern.
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