SOCIETAS: AI-Powered Governance Simulator

Created by team Sonderers on July 12, 2026
Unicorn Track

SOCIETAS β€” Watch a Society Think. Then Govern It. A civilization simulator where agents are born, age, marry, steal, riot, grieve, and die β€” on a 30x30 toroidal grid, explained in real time by three Gemma 4 models on a single AMD MI300X. The philosophy is the architecture. - 🧠 Sigmund Freud β€” the pleasure principle: every agent carries an Unlust engine (dissatisfaction) that drives emotion, crime, and despair. - πŸ”οΈ Abraham Maslow β€” hierarchy of needs: 13 needs across 5 layers, from bread to self-actualization. - βš–οΈ Alfred Adler β€” inferiority complex: agents compare themselves upward and downward, and it shapes their ambition. - πŸ’° Karl Marx β€” wealth-centred society: 3 classes, progressive tax, welfare, property, gangs born from poverty. - πŸ”„ RenΓ© Descartes β€” mind-body dualism: the deterministic engine is the body; the LLM is the mind. Three models, three voices. Model Role Gemma 4 E2B The agent brain β€” reasons, acts, feels. 7–20 decisions per tick. Gemma 4 26B A4B The moral compass β€” resolves dilemmas with chain-of-thought when the desperate must choose between stealing and begging. Gemma 4 31B The policy specialist β€” turns "cut food subsidy" into real weights. The news reporter β€” writes headlines from the streets every 5 ticks. The explainability agent β€” answers "why did crime spike?" in plain English. Plus: the AI historian β€” studies epochs and writes history. The deterministic engine runs the world. The LLM explains it. Same seed β†’ same story, forever. 680 tests. 17-step tick. 24 actions. 7 death causes. One AMD card. A society that explains itself is a society you can govern.

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