AI Game Maker turns a single sentence into a complete, playable 2D pixel-art platformer in about 60 seconds no engine knowledge, no art skills, no team required. You type something like "a sneaky raccoon in a moonlit junkyard" and the system generates a themed 16-cell spritesheet, walk and jump animations, an original BGM track, procedural SFX, and a fully validated platformer level all coherent, all playable, right in your browser. Under the hood, Claude Code acts as the orchestrator brain, routing tasks to a five-skill pipeline (design, spritesheet, animation, level, audio) powered entirely by Gemini. The level generator doesn't just place random platforms every level passes a physics reachability simulation before it's delivered, ensuring every jump fits the player's arc and there's always a path to the goal. The studio includes six tabs: a live game preview (arrow keys + space), a drag-and-drop level editor, a per-cell sprite pixel editor, animation strip previews, an audio player, and a raw JSON code view. Games are shareable via embeddable links. AI Game Maker is live at aigamemaker.studio, deployed on a Vultr VPS with nginx and systemd. It's built by Jaswir Raghoe, a full-stack AI engineer based in The Hague, Netherlands 1st place at AI House Amsterdam and a frequent global hackathon finalist.
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