The current paradigm in artificial intelligence is characterized by eidetic oracles: chatbot question answering systems that ingest internet web sites and curated enterprise data to construct associative memories called Large Language Models (LLMs) and Large Concept Models (LCMs). The next paradigm in artificial intelligence will see the rise of embodied sentient systems employing a diversity of mechanisms, memories, and devices to autonomously perceive and model the world, emotionally regulate themselves, be situationally aware, and engage in long term missions rather than perform simple tasks. The underlying agentic paradigm giving rise to such systems, biological analogs, philosophical underpinnings, and an architectural approach are herein discussed. (https://zenodo.org/records/15522356) The Throne game is a virtual world that is played by a general intelligent multiagent cognitive system. Ìtẹ́ (pronounced ee-TEH, Yoruba for “throne”) is a strategy board game built on the bones of chess. You will recognize the pieces and their movements, but that is where the familiarity ends. In Ìtẹ́, every piece has hit points, attack power, and a personal purse of gold called wúrà. Pieces can be captured alive, thrown in jail, ransomed back, bribed to switch sides, or simply destroyed. There is no checkmate. You win by conquering your opponent’s king—taking the throne by force, cunning, or wealth. You will recognize the pieces and their movements, but that is where the familiarity ends. In Ìtẹ́, every piece has hit points, attack power, and a personal purse of gold called wúrà. Pieces can be captured alive, thrown in jail, ransomed back, bribed to switch sides, or simply destroyed. There is no checkmate. You win by conquering your opponent’s king—taking the throne by force, cunning, or wealth.
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