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So essentially, I was interested in the kind of disaster recovery scenario, and I thought it would be interesting if we could use agents to respond to that. I built a sandbox where you can have drones, fixed-wing aircraft, and ground vehicles. Navigating a space that's based on real-world map data so you can load in any real city. Buildings are generated, and hazards are also generated that the agents are expected to identify and resolve by moving the resources to the appropriate locations. In order, you can almost treat it like a game where the player acts as the orchestrator and sends commands to the sandbox in order to achieve these goals and score points. A policy that I trained involved using IGEPA on the AMD GPU Cloud to recognize hazards and conduct the orchestrator to address them in the sandbox. Please find these details in both the repositories provided.
10 May 2026