
Auto-clippers like ShadowPlay and Medal save everything — boring cleanup kills included. Salience is a personalized highlight-ranking layer that learns which moments YOU actually care about: one-pump shotgun kills, snipes, clutches, build fights, or Victory Royales. How it works: Salience watches the folder where clips are already saved, samples keyframes, and extracts structured labels (weapon, elimination type, context, victory). A ranked review inbox lets you mark clips favorite / keep / boring / skip, and a lightweight personal ranker updates instantly from that feedback plus an 18-question taste questionnaire. The AI story is teacher–student distillation. During development, Qwen VLM on Fireworks AI labels clips with 28 constrained highlight attributes and event timestamps. Those teacher labels train a local student: a MobileNetV3-small backbone with an event locator head, per-event weapon/evidence heads, and context heads, exported to ONNX and fused with local OCR (RapidOCR reads the weapon HUD and victory banner). On an 81-clip held-out eval, the student reaches ~0.80 mean per-label agreement with the VLM teacher — enemy-visible F1 0.97, elimination F1 0.93, victory F1 0.89 — while running entirely on CPU with no API key and no upload. Inference is sub-second per clip; the full pipeline including video decoding is ~30 s per clip. Privacy is the point: the shipped ranking loop never needs to upload gameplay. The cloud teacher is an optional development-time tool, and the same harness can route to AMD Developer Cloud (Qwen2.5-VL via vLLM) as the teacher endpoint.
13 Jul 2026