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Indonesia
5+ years of experience
I'm a 3D Artist with a focus on a hard surface and environment modeling. My whole experience as a 3D Artist is about 5 years with a variety of companies & businesses such as engineering consulting, start-up eduTech, animation studio, and game developer. Right now I'm focus on game development careers due to I found my self is interested with idea of the game. From game, I found a unique creation that was built from technology such as AR, VR, Metaverse, Blockchain, and NFT. Therefore I developed a solid foundation in both the artistic and technical aspects of game development. My coursework and personal projects have equipped me with a variety of skills that I believe are essential for a Technical Artist. I have hands-on experience with industry-standard software such as 3ds Max, Substance Painter, Adobe Photoshop, Adobe Illustrator, Roblox, Unity, & Unreal Engine. My familiarity with these tools has allowed me to create and integrate 3D assets efficiently and effectively. My studies included coursework in programming languages such as C#, where I developed scripts for gameplay movement and UI design in Unity Software. I have also worked on custom material shader programming and shader graph, creating custom shaders to achieve desired visual effects & material. One of my most significant projects involved developing a small indie game where I was responsible for both the artistic and technical aspects. This project allowed me to apply my skills in real-world scenarios, from asset creation and optimization to implementing visual effects and ensuring seamless integration within the game engine.